Zeitgeist: The Gears of Revolution
The Distant Planes
Common lore in Risur claim the heavens are a massive distant dome, and
that the planets of the night sky move in reaction to the unseen hand of fate.
According to the skyseers, each star is a source of magic, and the planets in
particular are the source of key elemental powers.
Each planet and star is conceived of as an empty garden that only comes
alive when an outsider enters, and which has no permanent existence.
Skyseer myths say ancient men once traveled freely to these worlds, where
they could tap directly into powerful magic, but that the stars grew distant.
Even today, though, wise men can look skyward and see clues to the course
The Clergy, by contrast, believe that the heavens are a black sea, and
that every star and planet is a physical world, each with its own people and
gods. Danoran astronomers, though usually loathe to agree with the Clergy
on anything, claim that they have seen the surfaces of the planets through
their finely-crafted telescopes, though they cannot confirm any civilizations.
Meanwhile, a few modern adventurers tell wild tales of using magic to visit
these worlds, meet the strange locals, and return with treasure as proof.
Skyseers dismiss such claims as stories by fools being tricked by fey.
Below we list the most prominent objects in the sky, along with the myths
and theories associated with each. These myths aren’t necessarily consistent
with each other.
—Vona. The sun, source of pure arcane force and magical •• radiance, but too
bright to observe the surface. It influences revelations and discoveries.
—Jiese. The plane of fire, home to serpent men whose skin glow like coal.
Ancient myths claimed this was a dragon, which chased Avilona. Influences
war and strife, as well as notable births.
—Avilona. The plane of air, where desolate islands of rock float amid the
clouds, covered in long-abandoned ruins. Ancient myths claimed this
world was a titanic eagle, constantly fleeing the ravenous Jiese. Influences
weather, notable deaths, and animals.
—Av. This ancient name for the moon comes from a legend about a sleeping
queen of the fey, cursed to slumber after her soul was captured in her
reflection on a bottomless pool. Influences nothing, but reflects subtle clues
of people’s desires.
—Mavisha. The plane of water, home to krakens lurking beneath the waters
and leviathans swimming rippling liquid columns that writhe above the
sea like the tentacles of a living world. Legend states that a drowned bride
long ago cursed sailors to join her in the lightless depths of this endless
ocean. Influences the seas, great movements of people, and conflicts within
—Urim. The plane of earth, or rather a scattered, shattered belt of relatively
tiny shards of metal, which sometimes fall from the sky bearing precious
ores and accursed worms. Influences the earth, the rise and fall of fortunes,
and random meetings of strangers.
—Apet. The distant plane, said to be a permanent storm of sand and dust on
a featureless plane, with the only point of reference being an arc of silver
an unknowable distance above. Influences subtle nuances of distance and
time, as well as the grand cycle of ages.
—Nem. The plane of ruin, this planet is a myth among the skyseers, who
say it sheds no light, and can only be seen as it glides silently through
the heavens, devouring stars and leaving nothing but a hole in the night.
Influences secrets and the dead.